lOSS license management is easy
lOSS is more reliable and has fewer bugs
lDepends on transparency of development, number and commitment of developers, parallel debugging, etc
l
lGiven enough eyeballs, all bugs are shallow (Linus Torvalds)
l
lBut how can Internet connectivity and asynchronous development work more efficiently if the mythical man month is true?
l(Adding more programmers to a late project makes it
later)
l